﻿using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;

namespace ChessSharp
{
    public partial class FrmMain : Form
    {
        public FrmMain()
        {
            InitializeComponent();
        }

        private void FrmMain_Load(object sender, EventArgs e)
        {
            this.WindowState = FormWindowState.Maximized;
        }

        private void gameBoard1_GameEvent(object sender, BoardCode.BoardEventArgs b)
        {
            //This is just to test the event for the board. Not actually useful
            b.LegalSquares = new Point[] { new Point(0, 0), new Point(0, 1), new Point(2, 0) };
        }
    }
}
